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TWiST #44 with Stephen Copp (TESTHEAD)

On May 6, 2011, in Syndicated, by Association for Software Testing
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After my time in the game industry, I always wondered how other game companies handled their testing needs. Much of the requirements for testing the games at Konami were live action and person intensive processes. Much off our testing was done with consoles attached to VCR’s that captured all of our play times and we had a library of what was recorded to review later. NOw that nearly a decade

 

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